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Project Glass: Shattering the Illusion

Google Glasses, or Project Glass, has been receiving a fair amount of press after its recent announcement. The basic premise behind Project Glass is an augmented reality HUD (heads-up display) that the user wears over or just about the eye or eyes. This is intended to provide the user with a constant HUD for their life providing anything from points of interest regarding your surroundings to notifications regarding anything that happens across all of your social networks or various communication tools.

The video really says it all, so we won’t go in to too much detail. What we found surprising is that for the first time in quite a while we found ourselves wondering if this was taking personal technological integration too far.

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If you were to compare me to my parents or almost anyone I’ve met from Generation X or above there would obviously be a lot of noticeable differences. For one I’m very comfortable with the idea of being plugged in and having my online life follow me wherever I go. I tend to pick up new technologies pretty easily and a lot of my down-time revolves around new-media and gaming.

What you’ll also notice is that I’m terrible at directions, have a tendency to Google things rather than try to remember them and I get stressed and a bit cranky whenever I know that I’ve been disconnected from the giant overseeing grid in the sky that syncs my entire life and helps tell me what to do, where to do it and when. My life is in my phone, my various computers and whatever software those gadgets contain. I acknowledge these failings in myself and see similar flaws in members of my generation who share my dependency on technology, even if they themselves aren’t aware of how much they use their tech in everyday life.

These shortcomings don’t often cause too many problems and I feel that I’ve gained more than I’ve lost by being technologically literate in an increasingly technological society. However, at what point should I stop falling back on technology and start using my brain again?

The video uploaded by Google that demonstrates the Project Glass concept (yes, it’s just a hypothetical concept right now) shows a man who doesn’t seem to remember that he has an upcoming date that night and has to be reminded by his HUD. When he does encounter something that he needs to remember he instantly logs it away in the HUD and moves on without a second thought. At a few stages throughout the video it almost seems as if this is a person who has given up on using their memory all together in favor of the cloud.

When he’s forced to walk only a few blocks in what is basically a straight line he’s instantly presented with a map and directions that update every step of the way. He isn’t required to be aware of his surroundings, nor does he need to remember the route that he took. This is part of the reason that I personally have a terrible sense of direction: I know that I as long as I have a phone and reception that I can make it anywhere without really having to pay attention. As a result I don’t need to commit landmarks and street names to memory because my phone already knows it all.

There are obviously some pretty cool things demonstrated in the video, but an overall impression can be given that this is an incredibly insular man who only pays attention to what’s in front of him right now. Anything that came before is remembered by the cloud and anything that’s coming after will be presented as a notification beforehand.

I have to admit that the idea of a world full of people engrossed in their own HUDs and muttering to themselves presents a slightly amusing picture. Even so, I’m still considering the question: how much technological integration is too much and at what point should we take a step back and start thinking about the implications of trading in our need to think and remember in favour of an easier solution?

It’s a difficult question to answer and you’ll probably find a different answer from almost everyone you ask. I’m still on the fence regarding the depth of integration that Project Glass proposes. On one hand I love how easy technology has made our lives, but on the other I’m concerned over pushing through in to an area where we lose any responsibility of memory and start relying on technology as our sole port of call for even the simplest of tasks.

Posted in Cell Phones | Tagged
 

Galaxy S III Rumour Run-Down

There have been a multitude of rumors flying about regarding the upcoming Samsung Galaxy S III smartphone. Screen size, network support, processing power, casing material and more have all been speculated over excessively in the lead-up to its expected release. So which rumors are true and which are false? Of course it’s really impossible to say for sure, but we’ve collected some of the more popular bits of gossip and paired them with some explanations as to why or why not they’re plausible possibilities.

Display

Opinions have tended to vary on the screen size of the upcoming Galaxy S III. We’ve heard everything from 4.3 to 5 inches. More recently estimations have tended to fall between 4.5 and 4.7 inches and we agree. Going by current market trends we’re expecting to see either a 4.7 inch screen or the same 4.65 inch display style we saw on the Galaxy Nexus. We don’t expect a curved screen, just a 4.65 incher with that 16:9 aspect ratio we loved so much back when we did our Galaxy Nexus review.

We’re also looking for a 720p resolution on a Super AMOLED Plus display. This would be a fantastic screen, if not particularly ground-breaking by this stage. We’ve heard a lot of talk about a 1080p screen as well. This is certainly not far-fetched, as 1080p is the next logical step for Android handsets now that 720p is becoming more common. We’d love to see something like this on the GS3, but for now we’re holding our expectations down at the 720p end of the table.

We’ve been hearing talk of the Galaxy S III’s screen going right up to the edge of the handset, meaning no vertical bezels. While we do believe that Samsung will put effort in to minimizing the bezel, we doubt that it will be removed completely. Bezels are still important for things like structural integrity and keeping a thin profile. We think the idea of a bezel-less smartphone is a cool one, but we don’t think we’ll be seeing anything like that for some time to come.

Form Factor

By far the most common rumor regarding form factor of the Samsung Galaxy S III is that it will be made not of plastic, metal or even polycarbonate. There almost seems to be a unified consensus across the web that it will be instead made from a super-hard ceramic. The only claim to validity this piece of goss has over the rest is its sheer prevalence in the tech world right now. Of course “inside sources” have been quoted confirming this leak, but aren’t they always?

That being said we don’t find the idea too far-fetched. Today’s ceramics can be incredibly durable and could possibly offer a cheap and light-weight solution to a lot of structural damage scenarios. If Samsung does go through with this then only time will tell if it’s a good idea, but it’s at the very least an intriguing concept at the moment.

In regards to buttons we’re completely on the fence. Will the GS3 have 4 buttons or only 3? The keys may be capacitive, hardware, a mixture of the two or the same virtual buttons as on the Galaxy Nexus. Virtual buttons may seem obvious after the G-Nexus, but it’s important to remember that that smartphone was a joint-venture between Google and Samsung. It’s possible that the inclusion of the virtual keys was entirely Google’s idea as a way of pushing their adoption across 3rd party manufacturers and that Samsung was never on board. As a result we’re holding off making any claims regarding this bit of the GS3’s potential make-up until we see something a little more concrete.

There has also been a bit of talk regarding the profile, specifically that it will be even thinner than the GS2. We don’t doubt this, but we’re not going to hold our breaths either. The marketing focus on thin profiles that we were seeing this time last year seems to have died down a bit in favor of 4G LTE, quad-core CPUs and larger 720p displays. A thin profile is always a plus, as it can noticeably reduce the impact of a phone when kept in the pocket, but it doesn’t seem like manufacturers are placing as much value in it anymore. In short we expect the GS3 to be thin, but perhaps not incredibly so.

Processing and Network Speed

There’s a bit of a pickle that smartphone manufacturers are facing right now. Customers at the higher ends of the market want both 4G LTE wireless broadband and a quad-core NVIDIA Tegra 3 CPU. Unfortunately for both the customers and manufacturers the Tegra 3 quad-core chipset doesn’t currently support 4G LTE internet. Does one then build a 4G handset, or one with a stronger CPU? HTC seemed to find an answer with its HTC One X handset, which was to build a quad-core global version for markets where LTE is less prevalent and a dual-core 4G LTE enabled version for the US.

We’re yet to get our hands on a quad-core device, but we’d have to say that a 4G LTE enabled phone with a really solid dual-core processor definitely sounds preferable to us. Dual-cores are still usually more powerful than one really needs, whereas we’ll always be happy with faster broadband speeds. However, in countries where 4G LTE connectivity is available but not particularly wide-spread the difficulty is again augmented by the market. Should a company offer its 4G phone on one carrier and a 3G variant on the other networks or should it only offer the 3G version and keep things simple? It’s a difficult choice and as such almost impossible to predict which option Samsung will go for.

As such here are our 2 predictions for the Samsung Galaxy S III when it comes to processor and network speeds:

  • Dual-core 2GHz Exynos processor (or something of similar power) with 4G LTE support
  • Quad-core NVIDIA Tegra 3 processor with 850MHz 3G support

The make and brand of the CPUs may change, but our general predictions stay the same: either a dual-core with 4G LTE or a quad-core with premium 3G.

Summing Up

To recap here’s what we think we’re most likely to see based on comparing the rumors floating around right now to current market trends: a roughly 4.7 inch 720 inch Super AMOLED Plus display, ceramic casing, any kind of button setup and either one of or both CPU and network pairings we mentioned above.

Of course everything is still rumor right now, but no matter what the Samsung Galaxy S III ends up looking like we’re sure it’s going to be a very impressive device. It’ll certainly have to be if it’s going to contend with smartphones like the HTC One X, but then again Samsung hasn’t really had trouble keeping its seat at the top of the Android market for some time now.

Posted in Cell Phones | Tagged , , ,
 

Instagram for Android Finally Here

Instagram is finally available from the Google Play store for Android devices. Instagram is currently one of the more popular photo editing and sharing apps in the smartphone market right now. It allows users to not only share their photos with friends instantly over their Instagram account, but also over social media platforms.

Perhaps one of the main reasons for Instagram’s success its simple photo editing process. A small number of pre-set camera styles are set up, all of which have a distinctly retro feel. Photos are automatically cropped in to squares and colour tones from different decades are added in, depending on the preferences of the user.

If you’re unfamiliar with Instagram it’s still likely you’ve seen a few snapshots on Facebook or Twitter. If not then it doesn’t really matter, Instagram for Android is free and available for download right now from the Google Play store.

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Samsung Turns its Display Game Up

Samsung was already one of the world’s biggest names when it came to displays. Probably competing most effectively in this area within the mobile and TV markets, Samsung has been a forerunner in display technology for years now.

The impressive Super AMOLED displays of Samsung’s mobile devices, huge ultra-thin TV screens and upcoming OLED widescreen product line in the home entertainment market have definitely assisted Samsung on the display-front.

Not only this, but Samsung also has a well-earned reputation for its forerunning R&D focus. Foldable, paper-thin AMOLED displays are already old news to the Korean giant. Transparent displays are available in both colour and black & white varieties. Quantum Dot technology is even possibly on its way from Samsung in the near future, although projections for this are currently hardly conclusive.

With all of this focus on display technology it seems that Samsung has finally seen it necessary to create not only its own display wing, but company. Samsung Display has split from Samsung Electronics, although it is still solely owned by the parent company, in order to achieve an even more dominant presence in the display market.

As of April 3rd, Samsung Display has formally separated from Samsung and has begun solo operations, instantly becoming the world’s largest display manufacturer.

We’re hoping that this move will allow Samsung’s display R&D team to focus on some even more awesome projects, as well as focus on getting those that its already working on out a bit quicker. There’s also the possibility that Samsung will start manufacturing displays for 3rd party companies, meaning that Samsung-made screens could start popping up with even more regularity in the future.

The news regarding Samsung Display certainly doesn’t shock us, but it has gotten us somewhat excited. As we’ve just mentioned Samsung already had some awesome projects in the works so we’re very keen to see what this new formal focus on display technology will provide.

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AT&T Offers Pre-Orders for Lumia 900

AT&T has started taking pre-orders for the Nokia Lumia 900. The current #2 carrier in America claims that the April 8th Lumia 900 launch will be the biggest in the company’s history, bigger than even that of the iPhone.

Right now pre-orders are only available for the black or cyan (blue) models, with the white version said to be coming around the 22nd of April.

Not only is the Lumia 900 expected to be an extremely solid device, but it’s available for just $100 upfront on a 2-year contract. Pre-ordered units are also expected to arrive 2 days early on the 6th of April, which should be a nice bonus for eager customers. New AT&T customers will also receive a $100 rebate, meaning that the phone is essentially free on a 2-year contract for newbies.

If you’re unfamiliar with the Nokia Lumia 900 it’s essentially a bigger and badder version of the globally popular Lumia 800. With a 4.3 inch ClearBlack display, 1.4GHz single-core processor, 8MP camera and 4G LTE connectivity the Nokia Lumia 900 is definitely a device to pay attention to.

But unlike with Android devices it’s not all about the hardware when it comes to Windows Phone. Because each handset offers a strictly controlled experience it’s easier for manufacturers to make a smooth and fast handset without resulting to impressive specs.

One of the areas where the Lumia 900 really shines is in physical appearance. Nokia has really set itself apart when it comes to external aesthetics with the Lumia line and it shows. So far the 800 and 710 have seen huge success globally and the AT&T Nokia Lumia 900 is expected to be no different.

If you’re after a fast Windows Phone experience then we definitely suggest hopping over to AT&T and checking out what they have on offer for the Lumia 900. If its little cousin is anything to go by it’s definitely worth a look in to.

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Sprint Announces 4G LTE Targets

Sprint has revealed its targets for 4G LTE coverage across the US by 2014. The current #3 contender in the US carrier market shows off an impressive amount of area that Sprint hopes to bring its own 4G LTE network to over the next 2 years.

Sprint is definitely going to have to rapidly expand if it hopes to hit this goal. Of course, rapid expansion is the name of the game right now with Verizon already boasting its own far-reaching LTE network that seems to be expanding exponentially. AT&T has also been moving its 4G LTE coverage out further and further with each passing month.

It’s relieving to see that Sprint realises that it’s got some serious catching up to do if it wants to stay in the game. Relieving not so much because we’re particular fans of Sprint, but because if Sprint does get left behind in the LTE race then that leaves just AT&T and Verizon at the top and uncontested. Less choices for customers almost always means worse prices and we wouldn’t want that.

Sprint has announced that it hopes to bring 4G LTE to 14 markets before the end of the year with LTE devices such as the Samsung Galaxy Nexus (LTE version) and the EVO One coming to the carrier in the near future.

No matter if you’re a Sprint customer or not this is good news. LTE is significantly faster than 3G in well-supported areas, often surpassing landline DSL speeds. The more competition there is to push forwards with 4G LTE expansion the faster we should see total US adoption.

Not only this but the more LTE is adopted across the US the more embarrassing it becomes for non-LTE enabled countries who become more obviously left-behind. With any luck this should help stir a few more nations to get on-board the LTE bandwagon and move forward in to a shiny, faster wireless broadband future.

Image taken from TechnoBuffalo

Posted in Cell Phones | Tagged , ,
 

Androids to Outnumber Windows PCs

Here’s an interesting development. IDC, the International Data Corporation, has used its impressive market tracking skills for both tablets and handsets to project some intriguing figures. Apparently if Android devices continue to enjoy the kind of increasing adoption we’ve seen over the past couple of years they’ll outnumber Windows PCs by 2016.

When you sit down and think about the numbers it makes sense. In many homes now it’s becoming more common for each member of the family to have their own personal smartphone. Androids tend to dominate the lower end of the market so it’s understandable that many families would take this option when shopping for their kids, rather than going a more expensive route. Conversely, it’s less common for a household to have a Windows PC for each of its members.

As far as the global market goes many of the world’s less wealthy countries have adopted Android smartphones. This is once again due to Android’s dominance in the cheaper ends of the market.

If you’d like to go in to the specifics of the forecast then BusinessWire covered the numbers pretty well.

These forecasts made us think about the cultural trends that this information represents. We’ve already gone over how incredible the modern world of technology is in a previous post, but every once in a while something else comes along that actually makes us stop and think about how far things have come in a short space of time.

Back in 2007 it’s unlikely that anyone would have expected PCs to be outnumbered by portable smart-devices within the next decade. I personally was still rocking around with my Sony Ericsson feature-phone and showing off its incredible 2MP camera, with my dedicated 4MP camera tucked neatly in my back pocket. I didn’t own a PC, it was too expensive, but I did have an Xbox plugged in to my CRT television and I was slowly but surely working on expanding my DVD and CD collections. I don’t think I even had a Facebook account yet, or if I did it was a relatively new thing to me. I even remember hearing about this new “Apple iPhone” that had come out in America and thinking up reasons as to why it was a stupid idea.

Back then I pretty much considered getting my own personal PC to be one of the first things I would do once I left university. It was to be a symbol of how I was now a full-time and successful member of the workforce. I would finally be able to afford to join the rest of society by buying my own personal technology, with which I could do whatever I wished.

Now it seems that within the next 4 years Windows PCs will be not only less important, but less prevalent than mobile gadgetry in our lives. I’m definitely down with that, I love my smartphone and I don’t begrudge moving away from stationary computers as our primary source of digital connectivity, but it does represent a huge shift in our technological focus as a culture. Tech used to be something that you had at home, or at the office. It was that new TV, sound-system or PC that you’d just got. It was rarely something that you carted around with you. Remember, this is only around 5 years ago and it already sounds laughably old-fashioned when compared to the modern market.

These days I have a dual-core, internet-capable computer in my pocket with a touch-screen and 8MP camera. I use my phone for gaming, online socialising, reading books, keeping up with the news, googling stuff I need to know, organising my schedule and on the odd occasion I even use it as a phone.

Not only is this an impressive step forward in my personally-owned technology compared to just 5 years previous, but it’s made a huge impact on my personal life. No matter where I go or what I do I’m plugged in. I’m constantly contactable by all my friends with so much ease that I’m even greeted with the most mundane of announcements via my social media platforms. It’s true that I don’t really care that said person is “Totally over it today” or “Bored, gonna take a nap”, but I do actually notice it when that constant stream of information is absent.

Moreover, if I can’t think of something or don’t know the answer to a question then I can just search for it. Like I said, I use my phone for a lot of stuff while I’m out-and-about and most of it is internet-related.

In truth I find a freedom in this ever-present network connection. If I’m running half an hour late for an engagement then I can simply tell the person and relax. If I see something funny and want to show my friends I can do it right then and there and not worry about having to remember to tell the story or show the picture later. Due to the ease of sharing information I even find that I share my more enjoyable experiences more often, as do my online friends.

This article is way too short to go in to the greater implications of the members of our society feeling the need to share every little experience they have, or receiving instant information at the tap of a screen. But it’s incredible to think about the accelerated process that took us from having to wait to find something out, to always being just a few seconds away from knowing. The shift from sharing social information in person, to over the phone, to over the internet while at home, to today’s method of just doing it whenever and wherever is equally fascinating.

Whether or not we’re better off for it is a totally subjective matter, but that doesn’t make it any less remarkable in the meantime. We suggest you sit back for a second and think about what your life was like 5 years ago before the smart-device revolution. What kind of technology did you have? Did you care any more or less about social media then than you do now? How have your lifestyle and attitudes change? Let us know in the comment sections below, we’re always keen to hear about how people use their tech and why.

Now if you’ll excuse me, I need to finish this level of Angry Birds and tweet the score to my friends…

Source: IDC via BusinessWire

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Nokia Lumia 800 Review

The Lumia 800 is the head-runner for Nokia’s new Windows Phone (WP) focus. Boasting the same stylish design as the Nokia N9, the Lumia 800 also comes running Windows Phone Mango, the first major update of the WP operating system (OS). We were certainly excited at the prospect of getting our hands on one to see if Nokia has what it takes to get back in the game with its new handset direction and overall we’d have to say that we weren’t disappointed.

Physical Design of the Nokia Lumia 800

Along with its new OS Nokia has decided to go in a new direction (if you don’t count the N9) when it comes to aesthetics for the Lumia line of phones. The Lumia 800 is manufactured out of a single piece of machined polycarbonate, available in Black, Magenta, Cyan and White, depending on your area.

The smooth sides and contrasting flat edges at the base and top of the device blend together to create a very different kind of appearance than we’re generally used to. We feel that this adds to the appeal of the Lumia 800 not only because it is stylish, but because it helps to differentiate it from the rest of the Windows Phone market, a market that often suffers from a lack of noticeable diversity between its products.

The display curves slightly outwards, giving the phone a symmetrical feel when held in the hand. The curved back makes it more comfortable to hold and the machined polycarbonate, while rather smooth, is surprisingly easy to grip. It’s definitely not comparable to something like a soft-touch or rubberized surface, but it’s certainly enough to provide the user with the confidence that it won’t be too easily dropped.

The silver hardware buttons are all located down the right-hand side. Highest of the side-keys is the volume rocker. The power/lock button is located below this with the dedicated camera button located down towards the base. Three capacitive keys – Back, Home and Search – are situated under the display and the ports are up the top.

The 3.5mm headphone jack is at the absolute left of the top rim. This looks quite stylish when headphones are plugged in, but can be problematic for grip when the Lumia 800 is held in landscape mode. The jutting-out headphone cord doesn’t really have anywhere to go and where we usually find that we can remedy this situation by sliding it between two fingers the relatively minor adjustment from slightly-in from the corner to the corner itself means we’re forced to hold it in a different and less comfortable position than usual.

The Micro USB charging port is covered by a small flap. It looks good at first and should provide a small amount of protection from dust and water, but it ends up just getting in the way most of the time. On top of that it doesn’t feel like the strongest mechanism and we were constantly aware of the possibility of breaking it off by accident when removing the charging cord.

Display and UI

The 3.7 inch ClearBlack AMOLED screen of the Lumia 800 was fantastic. Nokia’s ClearBlack technology really lent itself well to the Windows Phone user interface (UI). The stark black background looked great and really highlighted the vibrant colors of the AMOLED display.

The screen was also impressively powerful at full brightness. Some of the time we even found that we had to turn it down a notch to avoid eye pain, especially at night. As you can imagine, this meant that anything on the screen was impressively visible even in direct sunlight.

We did find the size of the display to be a little small for our tastes. While 3.7 inches is usually fine, with the Windows Phone UI we would have preferred a bit more space. It certainly wasn’t a big issue, but at times the experience did feel a bit cramped.

That being said, the Windows Phone UI is utterly gorgeous. No matter what color scheme you go with (although we can’t imagine anybody choosing the brown option) you’re provided with a UI that is both elegant and attractive at every layer of its implementation. Even third party services like Facebook have been given a very distinctly WP appearance with both layout and font. This kind of visual continuity is surprisingly relaxing. Instead of jumping from separate program to separate program the user is provided with an almost unwaveringly uniform aesthetic style that serves highlight the WP user interface as a complete experience, rather than a haphazardly thrown-together mesh of separate functionalities.

The notification system is similar to that of Android and the style recently adopted by iOS5. A pop-down bar that displays whatever color you’ve chosen to be your theme is employed in this instance. Unlike Android and iOS, however, the way to activate the notification is not to grab it and drag down, but to tap it. If you want to get rid of the notification, simply swipe it off to the side and it disappears.

While we love the live tiles on the home screen we would like to have seen them utilized more fully. Only a few of the live tiles really had any active animations and the rest were just blank, stagnant squares. For the most part that was fine and we still liked the look, but a few more properly animated tiles would have provided a more engaging experience.

Pinning live tiles to the home screen was both a pleasing and frustrating task. It’s great to be able to add very specific parts of an app to the home screen, rather than the whole app. What we mean by that is that if, for instance, you’re bidding on an item on ebay, it’s possible to pin just that one auction, rather than the ebay app itself, to the home screen. This allows you to view the auction at a glance every time you pull out your phone. It’s a great piece of functionality.

However, when rearranging the home screen it can be awkward shifting the tiles themselves around, or when adding a new tile anywhere but at the bottom of the list. The squares can be moved by holding down your finger and it’s a simple enough process moving a tile to where you want it to go. However, after releasing it the freshly displaced tiles around it do not automatically wrap themselves in to a new neat configuration. Rather, the user is left with a gap to either the right or left of the tile that has been moved.

Attempting to rectify this by grabbing the tile below and sliding it up only leaves another blank space where that one used to be. It’s frustrating and time consuming process that we found usually ended with us either giving up or grabbing another nearby tile and sliding it all the way to the bottom. Doing this finally caused the list to right itself without the need for needless manual management.

The use of color themes rather than customizable backgrounds offers a surprisingly diverse range of visual options. The difference between the light and dark backgrounds, for instance, significantly changes the overall feel of the UI. We actually spent a bit more time than we’re admittedly proud of playing with different color and background configurations to find the one that best suited our mood.

Keyboard and Browser

The Windows Phone keyboard is fast and smooth. We found that the smaller screen caused a few issues for our large fingers when held in portrait mode, but in landscape it was a more than manageable size.

As such texting and browsing were relatively problem-free. We must admit that we prefer a more of an Android-style approach when it comes to typing symbols. The functionality of simply holding down a key to quickly type in an exclamation mark or apostrophe is great in comparison to having to switch between alphabet to symbol modes as we had to on the Lumia 800.

The browser itself is, unsurprisingly, Internet Explorer. We found it to be capable, if a little slower than we’re perhaps used to. It still loaded pages pretty quickly and we were never frustrated enough to want to introduce it to our trusty old brick wall out back. But there was a definitely noticeable difference in the speed of the WP browser on both 3G and WiFi networks than we’ve become accustomed to on high-end handsets.

One particular function that we did love about the IE browser on the WP platform is the ability to easily pin individual webpages to your home screen. BY the, you, a, we, going, if, the, you, a, you, well, thehis ties back in to the whole complete experience we talked about earlier. Rather than having to first open the browser and then travel to your favorite site, the most common elements of the browsing experience becomes incorporated in to the overall UI. Any news or humor sites, any blogs or forums that you frequent can now be part of the home screen functionality, rather than residing in their own little separate worlds.

Camera

The 8MP camera on the Lumia 800 takes fairly decent photos. The inclusion of a dedicated camera button is fantastic. Not only does it remove the awkward need to tap the screen while snapping off a shot, but by holding down the shutter key one can immediately jump to the camera app from anywhere in the UI. Even if the camera is locked, holding down the camera button takes the user straight to the point where they can take a photo.

However, while we love most of the camera button functionality, we have to question one area of it. When taking a photo, the camera will not fully autofocus unless the dedicated button is held down half-way first. Pressing the button completely down in one go will take a good photo in well-lit areas, but in more dimly-lit circumstances or when taking a photo of something particularly close it’s necessary to first press the button only half-way and then wait for the camera to focus. This is time consuming, tricky to do and often a little frustrating. We would have much preferred the autofocus to just be part of the normal focusing process, rather than something extra added on top.

Video comes out extremely well in bright daylight. Movement and detail are all captured very well. However, moving in and out of differently lit areas, such as going from indoors to outdoors, the Lumia 800 definitely takes its time adjusting focus. We also found that video wasn’t that great indoors, even during the day. It was still better than a lot of the phones we’ve reviewed, but there was a noticeable difference in quality when compared to filming outside in daylight.

Syncing pictures and videos is a bit restrictive. Everything seems to require being threaded through the Zune player application on your PC. It’s a fine enough program for music and downloading, but when it comes to images and video we’d prefer to simply access the phone as if it were an external hard-drive. Even iOS with all its DRM has this function for pictures and videos, so it’s odd to see another mobile OS provider going a step further than Apple in the wrong direction. It’s not a crippling issue, just one we’d like to see resolved in the next couple of Windows Phone updates.

ZUNE Pass and Music on the Nokia Lumia 800

If you’re unfamiliar with Microsoft’s ZUNE Pass service it’s basically the Netflix of music. For a monthly fee of around $12, or a yearly fee of around $120, users have access to unlimited music downloads. It’s all completely legal as the songs can only be played on a device that has an active ZUNE Pass membership synced to it.

While ZUNE Pass might not really be worth it for the average user, as you usually can’t take your music with you when you leave the house or office, Windows Phone users can really get their money’s worth. We signed up to the 14 day trial and synced the Lumia 800 with our account. We had multiple computers all hooked up to the same account and we could now take the music we downloaded and play it on the Lumia 800 wherever we went. We felt that the added mobility of being able to sync a WP phone to ZUNE Pass really took it from being a useful service to a fantastic one.

To sweeten the deal Microsoft even offers ZUNE Pass subscribers 1 album per month as a permanent download. That means that even if you cancel your subscription you can still keep your monthly complimentary albums forever. If you forget to download your album for the month then tough luck, you miss out. But it’s still a great perk that for the price of an album each month you get access to Microsoft’s impressively massive database and you get to keep one album forever.

This was definitely one of the best online music services we have ever used. Like we said, it’s probably not worth it for the average user, as you can’t take your music with you. However, because Windows Phone devices have ZUNE Pass compatibility it suddenly makes that $12 a month price tag much more enticing.

The Nokia Music app on the Lumia 800 is both great and a little clunky. When playing an album BY the, you, a, we, going, if, the, you, a, you, well, the, either, a, itBY the, you, a, we, going, if, the, you, a, you, well, the, either, a, itby an artist, it’s difficult to simply jump back to the artist screen. One has to press the Back button, then swipe off to the screen on the left, select My Music and then re-click on the artist you were just listening to. It seems pointlessly complicated and could be easily fixed by adding an “artists” link to the screen, or by forcing the Back button to take you back to the menu that you had just come from, rather than to the main screen of the Nokia Music app.

Where Nokia Music excels is its Gigs section. When locational services are enabled (and we suggest that they should be) the app actually tells you the times and locations of upcoming music gigs and events in your immediate vicinity. It could still use a little more support from local businesses, but it’s already functional enough to have a few of the smaller venues in our local area, as well as the bigger ones. We can see this service becoming extremely useful if its support grows adequately.

It won’t be for everyone, but we find that one of the few reasons we stopped going to music gigs is that you tend to never hear about them unless you actively go out looking. Having a quick and easy list sitting right in your music app is a great solution to this problem. At the very least it’s just one more option for alleviating boredom on one of those nights where the idea of staying home is unappealing you’re after a relatively cheap social activity to entertain yourself and a handful of friends.

Apps and Gaming

As gamers of varying enthusiasm the idea of Xbox Live integration definitely appealed to a few of us. Being able to tie in our Xbox Live account and even earn achievement points over our phone was a treat. It’s not something that we’d judge to be a sale-maker for the Windows Phone OS, but it’s definitely a perk for anyone with an Xbox.

Games overall are actually surprisingly expensive on the Lumia 800. Where we usually see pricetags of between 99c and $3 we were greeted with what seemed like a standard price of $3.50. At first it was a bit daunting, but we were quickly appeased by the ‘try before you buy’ system employed by the Windows Phone Marketplace. Almost every app we encountered had a “Try” button sitting there right next to the “Buy” option. This free trial option presented itself as either a toned-down version of a game (just like a demo or Lite version) or as a time-expiring version of the full game. It was great to have the option of easily testing out every title and it made us much more likely to happily purchase a title for $3.50, as it removed the whole risk-factor where a user is unsure if the game will be worth it or not.

That being said we’d have to say while that the Windows Phone Marketplace may be quickly growing in size there was definitely a noticeable difference between it and the Android and iPhone app markets. There was still enough support to keep us appeased, but if you’re a complete app junky then we would definitely suggest caution and research before making a decision on the Lumia 800.

The WhistleOut Opinion

Overall we’d have to say that we were impressed with the Nokia Lumia 800. Not only do we think it was a victory for Nokia, but we’re also impressed with how far the Windows Phone OS has come during its short lifespan.

We did have some subjective concerns with the size of the 3.7 inch display, but that was purely down to personal preference. At most all it really did was make us look forward to the upcoming Nokia Lumia 900’s larger screen with even more vigour.

We’d definitely suggest the Lumia 800 to anyone looking for a simple smartphone experience but who doesn’t want to get in on the whole iPhone craze. The great WP interface coupled with the fashionable form-factor and intriguing app integration is definitely cause for attention.

Anyone looking for a music-centric device should also seriously considering grabbing a ZUNE Pass and getting their hands on a Nokia Lumia 800. ZUNE Pass is a great enough WP advertizement by itself, but the Gigs section of the Nokia Music app really pushed the Lumia 800 specifically for us.

The phone itself did have its problems and we’ve done our best to outline them for you. But we’re going to go ahead and say that this one was a win for Nokia. We enjoyed our time with the Lumia 800 and it’s definitely got us excited for what Nokia will do next.

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GAME Dies, Don’t Cry, Here’s Why

GAME, one of the world’s largest video game retailers, has become the latest victim of the digital age. Due to losses in sales incurred by the rising trend towards downloadable content, rather than buying a physical copy of a game, GAME has entered Administration as of March 21st, joining Borders and Blockbuster as a casualty of the new age.

Boasting over 1 270 retail outlets across Europe and Australia, just a few short years ago GAME was one of the biggest players in the computer game market. However, in recent months not only has GAME found itself unable to move its products, but has been unable to even secure some of this year’s largest titles such as Mass Effect 3, Mario Party 9, Rayman Origins and the complete PS Vita lineup.

It’s a sign of the times. The video game industry, perhaps more than any other right now, has been an enthusiastic adopter of the digital download model. Gamers, who are usually already on their computers anyway, have whole-heartedly embraced the idea that they don’t need to go out to a physical shop in order to secure a physical product for which they will then have to find a physical storage location once the install is complete. These days you can perform a few clicks, wait less time for the download than going out to buy the game would take and then not even be forced to clog up your bookshelves with countless old game titles that you may never revisit.

It’s a fantastic business model but, sadly, its adoption will probably continue to require the sacrifice of companies like GAME, Borders and Blockbuster as well as the jobs of their employees.

As an ex-GAME customer I definitely express my sorrow at the loss. In my personal experience GAME was a retailer that offered friendly and knowledgeable staff, competitive (in the physical market) prices and overall fantastic customer service.

However, even I have to assume that in recent months I have turned to the digital download model for more than a few reasons. As an enthusiastic video game consumer, here are my main 3 reasons why I love downloadable products, rather than the physical.

Image Credit: John Tovey

1) Ease of Purchase

As stated before it’s easier. A few clicks, a short wait and I don’t have a box leftover at the end that I need to store somewhere. With today’s powerful computers and broadband connections I can even still play online games, surf the net or use my computer for any of its ordinary functions while the download completes without particularly noticeable lag.

The appeal of this instant acquisition process is not only driven by its ease, but also its speed and round-the-clock availability. While online I will often find myself presented with an advertizement or trailer for a new title. After some research I may decide I wish to play this game. I’ve also often been in a similar situation where a friend has recently purchased a game suggests that I should get it so that we may play cooperatively.

For me, this kind of situation often arises at night after work. Back in the day I would have been forced to wait until tomorrow, or possibly the weekend if no retailers near my place of work stocked the title in question. Now I can acquire the game and play it in the very same night that I decide I want it.

Some might argue that perhaps this notion of instant gratification may be damaging in the long run. Perhaps they’re right. But from where I stand as a member of the Googling, YouTubing, Smartphone-ing, Instant Messaging, Social-Media obsessed, instant-gratification generation, it’s a pretty damn good system. While I mourn for the loss of companies like GAME I still can’t help but feel their demise was inevitable. Failing to adopt this new way of doing business that has such obvious appeal in your market of specialization could be considered at the very least as playing dangerously, if not foolishly.

2) Pricing

I live in Australia, a nation that has forever been host to a captive market. A small population spread out across a huge continent situated on the other side of the world from most game developers was never going to see prices anything comparable to countries like the UK or USA. Traditionally in Australia we’ve paid between $90 and $110 for titles available in the US for between $50 and $70. It didn’t matter really matter though, we didn’t have a choice.

It also made sense. Shipping titles must have been expensive. There’s also the whole business of transporting them around our huge, mostly-barren nation once they get here. It all adds to the cost which in turn adds to the strain on customer wallets.

The fact that we had no real alternative to what was provided us also probably added a dollar or two. Sure, you could order a physical copy from overseas, but you’d often end up paying back what you’d saved in shipping.

Now that digital downloads are a thing it doesn’t matter where you are anymore. Your local retailers or the set prices for your area have no real effect on the price of your product. I personally scored the recent title of Skyrim for $48, where it was going for $70-$80 in-store. This was not an illegal or even ethically questionable act. I simply browsed legitimate online vendors, picked the cheapest and made my payment. My download started immediately and I was playing the game within a couple of hours.

It’s now easier than ever before to cultivate multiple options before making a purchase. Physical retailers simply can’t compete with a vendor who doesn’t need to import a product, pay staff or afford location rental. Especially when importing the product means international delivery and national distribution before it even hits the store.

So not only is downloading my desired product easier, but it’s cheaper as well.

3) More Titles

The non-gamer community may not be aware of the recent rise in number of what are being referred to as “Indie Games”. Indie Games are small titles that are created by a design team without the backing of a publisher. Previously these teams have had the talent, the idea and the potential for an outstanding product, but no way to get that product out there or even let people know that it exists. Now it’s possible to create a game and distribute it over an online service that asks for little more than a percentage of your sales.

Many of these games spread in popularity by word of digital mouth on forums and via reviews. Often, online distributors such as Steam will advertise these new titles as well, to help increase demand and awareness.

As a result tonnes of intriguing, unique and incredibly thoughtful little titles are cropping up all the time. These games, often funded out of the pockets of the developers themselves, don’t really have a big production budget. As such an Indie Game will usually only run the customer between $10 and $20.

This offers the customer not only a new avenue for entertainment, but one that is also cheaper than is customary. Remember, these titles would probably have never even started development, let alone seen mass-distribution, if it wasn’t for the digital download model. It’s a win-win-win for consumer, developer and distributor.

So now it’s easier, cheaper and offers more options.

All in All

As we continue to embrace the internet as a distribution method for media content I expect that even more companies will fall by the wayside. We have now in our society the most powerful distribution method for information ever conceived. In an age where information is the basis of many products (in the form of 1’s and 0’s) we should expect nothing more than to see that network expand as more of the public come to embrace it.

The desire for digital content will rise and internet services will have to upgrade to match the demand. As internet services increase in speed and coverage the demand will likely increase once more and the whole process will begin again. Digitally downloadable products are here to stay and I personally find myself excited about what the future will yield as a result.

I’ll say again that it’s saddening to see large companies going in to administration or out of business. I offer my condolences to their employees and it does feel like I’m losing a part of my life that has always been there. I do hope that those wonderful GAME employees whose service I always appreciated find new work. But moving forwards in to newer territory often requires the loss of traditional forms.

As for myself, while I acknowledge that the loss of companies like GAME is regrettable, I’m going to continue purchasing digitally downloadable content whenever and wherever possible until something better comes along.

Source: TechnoBuffalo

Image Credit: User John Tovey on Flickr

Posted in Cell Phones |
 

Toshiba Unveils Tablet With TV Tuner

We’ve been talking a bit recently on the influx of new manufacturers entering the mobile market via tablets and how this could be exactly what was needed to shake things up a bit. While it’s true that Toshiba has released a couple of its own tablets in previous generations, we’d still consider them one of the less-traditional OEMs (Original Equipment Manufacturers) when it comes to mobile devices.

Already granting some of our hopes and dreams is Toshiba’s recently announced working-titled ATT330 tablet. The ATT330 for the most part is a fairly straight-forward Android tablet. It features Android 4.0 Ice Cream Sandwich (ICS) as its operating system (OS), a 5MP rear camera with 1.3 megapixel front-facing camera, a quad-core Tegra 3 processor, an HDMI port and expandable memory.

What is not standard about the ATT330 is the large 13.3 inch display and built-in TV tuner. That’s right, this tablet is capable of picking up network television and displaying it on its screen. This is such a wonderfully simplistic idea that we’re scratching our heads wondering why noone’s ever done it before.

The tablet was shown off at the Toshiba World 2012 conference in Bonn and first reported on by German site Techfokus. Unfortunately no mention of availability and pricing were made.

We can see a lot of so-far tablet-wary folks pricking up their ears at a device like this. Not only does one get all the standard high-powered tablet trimmings, but it seconds as a portable TV wherever you go. That means 3rd party media content wherever you go, without using up your data plan or even requiring an active internet connection. It almost sounds like some kind of dark sorcery in today’s gadget world.

The only real issues we can think of are:

  • The current model has a long and ungainly antenna sticking out the side for reception. It folds away when not in use, but it looks pretty silly and definitely takes away some of the device’s lustre.
  • We have no idea what kind of affect receiving TV signals will have on battery life.
  • The 13.3 inch screen may prove a little large. Tablets are already often a bit too big to carry around easily, upgrading from 10 inches to 13 could be all it takes to make it not quite worth it as a portable gadget for daily use.

We still love the idea though. Not only would this kind of thing be useful when you’re out and about, but at home too. You can take your TV outside and watch it amongst nature, you won’t have to switch channels and annoy your family every time you want to check the score of a game and if you and another member of your household have conflicting shows one of you can just grab the tablet.

We’re super eager to check out the Toshiba ATT330. We don’t expect it for some time yet and there’s been no indication of where and when it will even be available. But we will definitely keep our eye out for more news and do our best to keep you posted.

Here’s the original video:

YouTube Preview Image

Source: The Verge

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